To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. This course will show you basic to intermediate skills of animating using Blender 2.8 software. I created all these textures and resources using Substance Designer, all custom made, specifically for this course. You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. Texturing is perhaps the most important part of any 3D model. Advanced modeling techniques are included in this course. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. The focus of this course is to show you how to make realistic models, to a real-world scale. Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide’. Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finishīlender 2.8 Model Texture Animate & Simulate Complete Guide
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |